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I'd like to suggest small Enable/Disable tick boxes on the actions and conditions. If you have a prefab which you are re-using, it's logical that you might want to use some actions for a prefab in one instance, but others later on. It would be useful to have them pre-entered, waiting against the prefab, so that you can just enable (or disable) them as required.
Just an idea.
Hi, unfortunately I can't find a RTS Style Camera Motor for RTS games like XCom, Total War, Fall out, ecetera, where you can use the A D W S Keys to move over the map, zoom in and out with the mouse wheel, or just scroll over the map with the mouse by entering the edges of the monitor.. Do you plan such a RTS Camera, or is there another possibility to create it myself with game creator ?
First i create an varible
Then i go and create a action and chose the vaible, it looks fine
Untill i select it, then it ads a "-" in front of my varible, so it cant access it.
To get this to work i have to create a new varible with a "-" that it will reference in the action. So i end upp with 2 varibles, one a dummy and one with a "-" infront of it that it uses.
My characters are often turning their head (hotspot/Head look at) in unnatural ways which breaks this feature for me as such movements would break their necks in reallife.
Using Mixamo rigs. A sensitvity slide/decrease would be awesome.
The following works, but if you set the Trigger to On Start, it will not work.
The Local Variables initialize at the same time as the Trigger, so depending on the execution order it might be that the Local Variable's init process takes place after the Trigger, overwriting any values previously set.
Simply add a "Wait" Action with 0.1 seconds and should solve the issue.
Duplicating stuff speeds things up a lot, but there seems to be some things we shouldn't duplicate, like Behavior Graphs, because they will be referencing the same data, so changing one graph will affect the other.
Another example would be game objects with local variables -- I made sure to Regen the ID when duplicating objects, although I don't know if this is necessary as this is not covered in the docs.
Should we duplicate States?...
I think you should give us a list of the components and files we should not duplicate currently. It's given me a lot of headaches. Sometimes I want to be safe so I don't duplicate, but I might just be wasting my time (and it's not just a little time).
Hi I'm just looking to see where can i change the settings for the speed the camera rotates with the touch controls on mobile.
I've gotten it working on android with the joystick prefab for character movement but the pace at which the camera moves around when you swipe on the open screen is very slow and wondering what the term is to make it move around faster?
Sorry if this is obvious. Loving the assets by the way
If you change the Sensitivity setting for the Camera Motor, this will solve the problem. Ideally, you can provide a settings panel for the Player to choose their own settings. There are examples of this in the Accessibility Module.
For those of you who want to be ultra-creative, you can use the slider UI, then delete the slider and keep everything else, tie that to a health variable and use it on the UI as a health indicator. Fast simple and easy. - Just an idea
Could you add the Look At Offset from the Follow Camera to the Adventure Camera? I want to be able to rotate the camera left and right, but not up and down. I have Max Pitch set to 0, but I need to adjust the angle at which the camera is looking at the Player.
I'm marking this topic as completed as it's already been patched for version 1.0.3. It will soon be available. If after updating there's still something off, feel free to drop a line below
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