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This a place to ask questions, discuss ideas and report bugs. Please, provide your Unity and Game Creator versions as well as clear reproduction steps when opening a topic and full console logs.

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3rd person camera clipping through terrain

SeymourGutz 1 year ago in Game Creator updated by Marti (Lead Developer) 1 year ago 1

Does Game Creator include an integrated method to prevent 3rd person camera view from clipping through terrain such as mountains? If not, how would you suggest solving this?


Yes, Game Creator comes with a camera motor called Adventure Camera that prevents it from clipping though other scene objects. Check out the following link for a full list of all the available options for the Adventure Camera motor: https://docs.gamecreator.io/game-creator/game-creator/camera/camera-motors#adventure-camera-motor


Character and Player object for 2D

Arnaud Planche 1 year ago in Game Creator updated by Marti (Lead Developer) 1 year ago 2


First, I want to say thank you for the work. GameCreator is extremely useful and well crafted. 

My question revolves around the possibility of implementing the Character and Player in a 2D environment. At the moment I have a working player that I managed to make and work with Game Creator functionalities, but I haven't used a Player object. How can I adapt a Player object with my 2D character, knowing that my character is a 32x32 pixel art that is animated using frame by frame artworks. (That question also works for any other non-player characters that will be in my game)

Thank you in advance for taking the time to answer me!



Thanks Arnaud for your kind words! Game Creator doesn't yet support 2D characters, but there are a few things you can do to suit your needs. In order to recognize an object as the player, simply add the HookPlayer component to your player object.

The drawback is that, by using 2D collisions, you'll probably won't be able to use the Gesture & States system that comes with GC, which is one of the key features. Let me know if you have further questions and keep me in the loop of the dev progress :-)


How to Trigger an Action with Animation Event

Crispy 1 year ago in Game Creator updated by Marti (Lead Developer) 1 year ago 8

So far ΛRTΣMΛ has helped me get this working, but the problem is it activates all Triggers that have On Invoke. I've done the following, but I'm looking for a way to choose the triggers that an Animation Event activates:

Added animation to controller

Added Animation Event which calls the function ExecuteTrigger()

(What is the Game Object field for?)

Basic Trigger to play Animation

This is the Trigger that receives the Animation Event. Must put this on the child of Character or Player that has the animator controller in which you added your animation in the first screenshot.

In Discord, you said I should call the function ExecuteWithTarget(), and I believe this is the solution, however, how do I set the Target. The Game Object seems to only take in prefabs, ranging from models to effects to Behavior Actions:


I would highly discourage you from modifying the Animator that comes with Game Creator. Otherwise, when you update to a newer version, you'll lose all your changes.

Instead, try using the Gesture & States system. It's much easier to use. To play an animation, simply call the Character Gesture Action and it will automatically play the selected animation on the desired character. Animation events should work fine using Gestures.



DanT 1 year ago in Game Creator updated 1 year ago 1

Which is the best video to watch to learn booleans in Game Creator? I want to have an action true or false on a keypress. Thanks.


Hi Dan. Booleans are what is called a primitive type and are exclusive to Variables. Booleans have the particularity that they can only either be True or False. To learn more about booleans, check: https://www.youtube.com/watch?v=9YbgRZvfwas (unrelated to Game Creator, but useful, nonetheless).

On the other hand, Actions can't be True or False. An Action is basically an instruction and doesn't store data.

Under review

How to: Spawn on mouse position.

Akeos 1 year ago in Game Creator updated by Marti (Lead Developer) 1 year ago 8

Hello. I need to spawn object on cursor position when i press ui button. Object should transform position with mouse cursor. 

Main problem how to find this cursor position.

I use triger ( on curcor raycast) on button with list variables ( vector 3 ) , but it doesnt work. What i doing wrong? 

Under review


DanT 1 year ago in Game Creator updated by Marti (Lead Developer) 1 year ago 1

Looks like plenty of formating options in this forum. As requested, I'll badger with questions about GC here now.. :) Can't see any emoticons as yet.


An issue that discord can’t solve

Brayden 1 year ago in Game Creator updated by Marti (Lead Developer) 1 year ago 10

When I set up GC on a new project, I keep having having the issue to where either my joystick doesn’t show up all together for my “Player”  (and yes I have “isControllable” on and set to “Directional) and whenever it has shown up the joystick won’t respond to any touch from my phone 


We just released the new Game Creator version (0.9.7) which should solve this issue. Let me know if you still experience this issue after updating.