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Actaully, it is not GC's problem. Unfortunately, Unity can't support Arabic strings to show correctly. therefore I need to install 3rd party assets to fix Arabic correctly.
Maybe, no one is insterested in Arabic support currently. but Arabic market has around 300,000,000 people. and it is around 3 times bigger than Koreans. (Korean market has only 80,000,000 people even I include North Koren people :P)
Anyway, I added some codes into DatabaseLocalization.GetText() like below. it is working pretty well without any problem. however, in my opinion, modifying source codes of framework is not good situations. so, I hope someday it can become offical support of GC
"For non-programmers this should be as easy as using the Load Game Action to load a previously saved game and the Save Game Action for saving it."
If it were only that easy. Please improve documentation to clarify:
1) To load a previous saved scene, another scene needs to do that. As soon as load game is called, the current scene is reloaded, causing an endless loop
2) In the saved scene, saved variables are available for use "on load" trigger, but not on "on start"
3) Anything else with loading and saving that is not obvious
currently, I try to instantiate AI who has List Variables to patrol between each markers. I was seeking to solution for this, but unfortunately, I coundn't find any solution without coding :P. yes currently I made simple scripted action to copy List Variables from others.
there are some difficult points to instantiate patroling AI with using behavior.
1) developer counldn't save List Variables into Prefab ofbjects which saved Markers in the specific scene.
2) it is impossible to instantiate character with another character which already instantiated & is being in the scene :P
3) there is no action for copying List Variables from A to B
4) Action can't read List Variables from the Game Object which saved at Local Variables or Global Variables.
(so it can't refer to List Variables from others)
Therefore, we can't instantiate Patroling AI with only GC's Trigger&conditions&Actions and behaviors. even behavior has blackboard to access the variable which I need, I couldn't get List Variables from him.
there are some fiture or solution for this.
1) global list variables
2) access local/list variables from other GameObject which saved in variables
3) Copying List Variables from others
currently I try to make this game with GC. :) i hope I can make it well as what I want
Anyway for mobile platform, I had needed to set joystick like above image. According to your joystick.cs or joystickmanager.cs (sorry I cant remember it's name well). I can force to show joystick on the screen with change one bool variable from false to true.
So, if there are one option to force to show joystick on the screen (perhaps you can add one check box on the preferences of Game creator) it will be cool to use
and i hope GC can offer more useful touchpad not only joystick but also buttons which can match with keycodes. :)
I was frustrated because most of the current tutorials for Game Creator assumed that the user understood Unity and did not show the build process. I had difficulty making anything happen and only got through this with trial and error. I decided to share my experience from a newbie perspective. Hopefully, this will help others in the same position I was in.
See the links below:
I have a need for a trigger that fires every X seconds, and I couldn't find an official one, so I wrote my own. But I have a suspicion that I've just overlooked existing functionality. Is there a way in GC to do this already (execute an action every X seconds), or should I just use my own?
Couple of ways to do this. The simplest is to create an Action with the following included:
- Action: that does something
- Action: Wait for X seconds
- Action: restart Action
This should work fine. The Wait and Restart Actins are in the General Menu.
However (shameless plug), I have a new Action Pack for Game Creator waiting for Unity to be published. This has Custom Timer Actions that will also do this and Random Action Scripts that do all types of cool things.
Hope this helps
To be honest, variables are not the easiest part for me, so i need some help.
I use a list variables with actions that are executed in random order.
The problem is that i need to remove this action from the list after it is completed. I assume that i need to use an iterator, but I don’t fully understand how it works.
Toggle Active state action which was introduced in 1.1.7 isn't work as intended and raise error:
FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.
Bad thing it collapses Actions panel making all other actions unaccesible.
Hi everyone, I identified the issue and fixed it. I'll push an update today and tomorrow should be available. If you encounter any further issues after updating, feel free to reopen this thread.
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