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This a place to ask questions, discuss ideas and report bugs. Please, provide your Unity and Game Creator versions as well as clear reproduction steps when opening a topic and full console logs.
How can i make "Player Character Changing" System for my Game User. Who playing my game that user can change player models and selected one he like. I have 4 Player character models.
So How can i make player character changing systems or player selection systems for my game User?
Hi Sir, i wanna make a health System Bar top of my player or Top of UI screen. Same thing for Enemy also. So how can i make this by help of Game Creator?
2. How to Set Hit Points, Heart Point for player, Enemy and Different Weapon Hit points.
I have a issue with player movement. When my player bump with any 3D object then player react like a Mad. Its going to uncontrollable. Only jump working in this time. Its also happened same in GC example Seance. Same thing happen with ever 3d object the player push or after coming near to the object.
Please solve my this errors as soon as you can.
Hello Dev, When i create a new Player in a fresh ground (Use Cube as a flat Ground) then its working well But if i Use any 3d game object On same ground like Cube, Capsule etc then the player move like a mad or stop moving after bumping with the 3d game object.
The Second problem is: if i create Player inside a ready made seen or inside Demo seen ( Polygon Adventure pack, Polygon Pirates pack or other lowpoly pack) then the player fall Down (after Play Seen) and the Environment go up to the sky.
Or if i Drag n Drop the Prefab or models (like Building, car, trees, animal) in fresh ground then the player can move inside the building, trees. nothing can effect the player.
How do i create Enemy AI?
Also How to Change Character to Another Character? (Playable Character)
Give a solution fast.
I am not the dev, I am a user of Game Creator
Under the polygon series there is no terrain and the floor they use is just prefabs without colliders. You need to make a very big plain or add mesh colliders to all the floor pieces. Or make your own terrain.
To change your character under player / player animations drag your player to the big field called drop your 3D model.
For AI buy the module Behavior from game creator.
Are you going to make a root motion character controller?
This is the only thing really, really irritating me as I cannot use Mixamo animations , as they are all root motion.
I am going to make a video tomorrow to show exactly what is bugging me.
If this gets sorted, then we can do anything.
If I have local variables on a GameObject and wish to access this on the same object I always have to drag that same GameObject into the field, but if I had all local variables on Player I can just select that.
So why not also have in this drop down a selection use Owner? then I would not have to drag the owner to the GameObject field as it is already a member of that Object.
It would save time and dragging when the local variables are already on the same GameObject.
This is an interesting question and one that's being addressed in Game Creator 2.0. The thing is that the list where it shows a collection of options (Game Object, Local Variable, Global Variable and List Variable) is fixed and can't be altered. This is shared across different objects, whom may not be able to reference a "Owner" or "Self" object.
We are changing the entire architecture of the Actions for the next major release to support his out of the box
Could this action have an option to keep the prefab permanently in the scene (no duration), and have another action to destroy it from pool?
this would avoid the garbage/issue with normal instantiate and destroy
First i create an varible
Then i go and create a action and chose the vaible, it looks fine
Untill i select it, then it ads a "-" in front of my varible, so it cant access it.
To get this to work i have to create a new varible with a "-" that it will reference in the action. So i end upp with 2 varibles, one a dummy and one with a "-" infront of it that it uses.
My characters are often turning their head (hotspot/Head look at) in unnatural ways which breaks this feature for me as such movements would break their necks in reallife.
Using Mixamo rigs. A sensitvity slide/decrease would be awesome.
Duplicating stuff speeds things up a lot, but there seems to be some things we shouldn't duplicate, like Behavior Graphs, because they will be referencing the same data, so changing one graph will affect the other.
Another example would be game objects with local variables -- I made sure to Regen the ID when duplicating objects, although I don't know if this is necessary as this is not covered in the docs.
Should we duplicate States?...
I think you should give us a list of the components and files we should not duplicate currently. It's given me a lot of headaches. Sometimes I want to be safe so I don't duplicate, but I might just be wasting my time (and it's not just a little time).
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