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This a place to ask questions, discuss ideas and report bugs. Please, provide your Unity and Game Creator versions as well as clear reproduction steps when opening a topic and full console logs.
First i create an varible
Then i go and create a action and chose the vaible, it looks fine
Untill i select it, then it ads a "-" in front of my varible, so it cant access it.
To get this to work i have to create a new varible with a "-" that it will reference in the action. So i end upp with 2 varibles, one a dummy and one with a "-" infront of it that it uses.
My characters are often turning their head (hotspot/Head look at) in unnatural ways which breaks this feature for me as such movements would break their necks in reallife.
Using Mixamo rigs. A sensitvity slide/decrease would be awesome.
Duplicating stuff speeds things up a lot, but there seems to be some things we shouldn't duplicate, like Behavior Graphs, because they will be referencing the same data, so changing one graph will affect the other.
Another example would be game objects with local variables -- I made sure to Regen the ID when duplicating objects, although I don't know if this is necessary as this is not covered in the docs.
Should we duplicate States?...
I think you should give us a list of the components and files we should not duplicate currently. It's given me a lot of headaches. Sometimes I want to be safe so I don't duplicate, but I might just be wasting my time (and it's not just a little time).
Hi I'm just looking to see where can i change the settings for the speed the camera rotates with the touch controls on mobile.
I've gotten it working on android with the joystick prefab for character movement but the pace at which the camera moves around when you swipe on the open screen is very slow and wondering what the term is to make it move around faster?
Sorry if this is obvious. Loving the assets by the way
If you change the Sensitivity setting for the Camera Motor, this will solve the problem. Ideally, you can provide a settings panel for the Player to choose their own settings. There are examples of this in the Accessibility Module.
For those of you who want to be ultra-creative, you can use the slider UI, then delete the slider and keep everything else, tie that to a health variable and use it on the UI as a health indicator. Fast simple and easy. - Just an idea
Could you add the Look At Offset from the Follow Camera to the Adventure Camera? I want to be able to rotate the camera left and right, but not up and down. I have Max Pitch set to 0, but I need to adjust the angle at which the camera is looking at the Player.
I'm marking this topic as completed as it's already been patched for version 1.0.3. It will soon be available. If after updating there's still something off, feel free to drop a line below
I played around with the Height and Center values but could not get the feet to touch the ground. I think it depends on the model, since it's fine for the default GC model. I know you have a few Synty assets. Could you do a test?
As you say, this depends on the 3D model. You can either change the Height of the height of the Character Controller component or open the character in Blender and change the origin of the 3D model and set it a bit higher (around the belly button).
I'm in first person and I want the movement to be more responsive. There seems to be a bit of acceleration and deceleration -- especially when stopping. When directional key is released, I want to stop immediately. How can I do that?
I'm marking this issue as resolved and the solution will be shipped with Game Creator 1.0.1
We've replaced the GetAxis() method with GetAxisRaw() so the player has no easing when the user presses a directional key. However, we've also added two new character properties: Acceleration and Deceleration, which allow to modify the rate in which a Character will accelerate and decelerate when moving.
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