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This a place to ask questions, discuss ideas and report bugs. Please, provide your Unity and Game Creator versions as well as clear reproduction steps when opening a topic and full console logs.

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0
Answered

Missing Random action

Gold Park 3 months ago in Game Creator updated by Marti (Lead Developer) 3 months ago 3

Hi, Thank you for the amazing asset.

I want to play a sound character's voice randomly when I click somewhere.

But I've got an issue that I can't find random action.

In this video, there is a random action at 2:33.

If it's because of a different version, can you please let me know how to play sound randomly?

Thank you.

0
Answered

Still Having issues with Trigger Buttons on a Gamepad...

robsdroid215 3 months ago in Game Creator updated by Marti (Lead Developer) 3 months ago 1

How can I get Game Creator to see and use my Mapping below in an Action? 

To use the above in an Action like below? 

I know this has something to do with AXIS, Since I do not know how to code I can not use my triggers...

I tried this, but it does not work on Trigger Up....
https://support.gamecreator.io/communities/1/topics/915-not-able-to-use-right-trigger-left-trigger-or-dpad-in-game-creator-axis

Basically in my game I want to have my DPAD & Trigger buttons available in Game Creator to Apply Triggers to... 

I know you may say... 


There are many gamepads out there and its hard to accommodate all of them....or, 


Just use the Unity Input Manager .... 


1) PS4 and XBOX are pretty standard.... Trigger Button, DPAD etc.......

2) Unity Input Manager is not 100% recognized by Game Creator (ie.. Left/Right Trigger & DPAD)

Thanks...

0
Answered

Player can pass through not walkable navigation area.

Amon 3 months ago in Game Creator updated 2 months ago 2

Set player input type to Point And Click.

I can click on "not walkable navigation area" objects (sphere and cube) and player can run to that position.

Is this normal function?

0
Planned

Detecting Left or Right-Click in Trigger(s)

Byron Bennett 3 months ago in Game Creator updated by eagleeyez 3 months ago 3

Hello,

I'm trying to perform separate actions for when a player clicks on an object with Left-Click versus Right-Click. From my checking of the triggers, you can  have either a Left Mouse, Center Mouse, Right Mouse, or Mouse Down trigger, but the Mouse Down makes you select a button.

I didn't find a generic Mouse Down that would let me try checking for which button was pressed in a Condition.

I tried putting two triggers on the same object, but it only seems to capture the last trigger added. I even tried changing the Colliders in the triggers to Is Trigger = True.

How should I go about having a trigger that I can check for either a left or right mouse click?

Thanks,

Byron

0
Answered

Move Character Prefab to Position using C# script?

brolol.404 3 months ago in Game Creator updated by Marti (Lead Developer) 2 months ago 3

I created a Character GameObject (GameCreator -> Character), created a prefab from that Character GameObject and created a script that instantiates the prefab and then moves it to a position on the scene (defined by an empty GameObject position). The Character prefab spawns successfully and moves to the position; however, the Character slides across the floor without using a walking animation (it uses the correct animation using the GameCreator move Character action, but not in my C# script). How do I script an instantiated  Game Creator Character prefab to move to a new position in C# while using it’s character animations? In addition, the Character prefab has "Can use Navigation Mesh" checked, has a Nav Mesh Agent Component and the NavMesh is baked to the scene; however, the Game Creator Character prefabs do not ignore the NavMesh obstacles and attempt to path directly through them during their slide (while stuck on one of these obstacles, their movement animation plays). How do I make a Game Creator Character prefab move around NavMesh obstacles? Thanks

EDIT: This is the instantiate code line I am using (Unit is the Game Creator Character Prefab):


public GameObject Unit;

Instantiate(Unit, new Vector3(xPosition, YSpawnCoor, zPosition), Quaternion.identity);

and this is the movement line:

public Transform MovementMarker;
transform.position = Vector3.MoveTowards(transform.position, MovementMarker.position, Step);

0
Answered

Joystick buttons

Noah McMoney 3 months ago in Game Creator updated by Aeon FitzGerald 2 months ago 3

When I go to the joystick buttons, it says joystick button 0 -19 but after that it says joystick 1 button 0-19, where are the axis and stuff?

0
Declined

Feature Request - Custom Enumerators for Variables

Kevin Barnett 3 months ago in Game Creator updated by Marti (Lead Developer) 3 months ago 1

It would be nice to be able to create custom enums for variables.

enum DamageType { slashing, pierce, blunt }
enum ArmorType { flesh, wood, stone, metal }

0
Answered

Is Busy: False

mynameismow 3 months ago in Game Creator updated by Marti (Lead Developer) 2 months ago 3

The error "Is Busy: False" appears on some Characters in the "Player Character" Component.

This only happens during runtime.

Why is this caused and how do you troubleshoot the error?

0
Answered

Trying to display contents of List Variable / problems adding to list variable

Phazorknight 3 months ago in Game Creator updated by Marti (Lead Developer) 3 months ago 2

Hey everyone,
I'm having some problems with variables updating in my project.

My main goal is: 
I wanna have a list of items that gets added to after the player interacts with certain objects. 
Think of it like a shopping cart you can add to and you have a list of items of what you put in your shopping cart.

I tried adding a List Variable with GameObjects, but I don't know how to display the GameObjects name in the UI, plus it might be tricky to localize, so next I thought I use strings.

I tried adding strings from local or global variables, but neither show up in my variable selection screen, when I use the Add variable to list variable action.
Am I missing something / doing something wrong?

Here's my setup that shows two global variables in case it helps, when I click the selector under the "Global Variable" field in the inspector, none of my global variables show up.

0
Answered

Joystick buttons

Noah McMoney 3 months ago in Game Creator updated 3 months ago 2

What are the joystick buttons for Xbox controller? (Like the right joystick and left and bumpers and stuff)