Welcome to the Game Creator support forum!
This a place to ask questions, discuss ideas and report bugs. Please, provide your Unity and Game Creator versions as well as clear reproduction steps when opening a topic and full console logs.
Refund Requests will be removed. See our refund policy and send us an email if you think you have a valid claim.
I tried updating Game Creator with the latest Patch (1.1.9) but I can't install it on my 2018 LTS Unity version :( .
It asks for the 2019.4 version. It has an important fix for the camera wall clip I really need. Can it also be installed on 2018 LTS?
Hello everyone. I've already asked Marti and he answered is not possible right now but encourage me to ask in this forum, so maybe someone is interested in developing it or there's a workaround.
As the header suggest, I need a follow camera motor view with the possibility to orbit 'only' around the Y axis of the player as you move the mouse horizontally. I've tried with the adventure camera motor because is the only one that lets you orbit but I can´t manipule the initial angle around X axis so that it keeps locked at that specific angle (max pitch) and only orbits around Y axis of the player as you move the mouse horizontally as mentioned earlier.
Thanks in advance and sorry for my english.
So when I put the trigger for button click, I can click anywhere on the screen and it does it’s action.
I do, when mouse clicked left do action, and I make the trigger a component for the button and the action a child of the button.
what am I doing wrong?
how do i make enemies run away or avoid the player? I want to make it so when the player gets near a certain enemy that enemy runs away. Is there a way to make the enemies stay a certain distance away from the player without the use of markers.
can i make him run away from the player the same way there is an action to follow him?
Once I add a trigger I can no longer navigate my UI Buttons with Keyboard or GamePad.
- Create new Unity Project (2019.4.1f1)
- Import Game Creator module
- Add a Canvas (Right Click > UI > Canvas)
- Add x3 Buttons (Right Click > UI > Button)
(I do not use Right Click > Game Creator > UI > Button..... as Keyboard or GamePad will not work)
- Set first Button as Active in Event System
So at this point My Mouse, Keyboard, and GamePad can successfully navigate my 3 buttons
Now if I simply add a trigger (Right Click > Game Creator > Trigger)
If I hit play... my Keyboard and GamePad will no longer navigate my buttons
Even if I use the mouse to FOCUS on the buttons the Keyboard or Gamepad do not work.
What am I doing wrong?
Note for this example I did not configure the trigger. I have a basic understanding of Triggers and Conditions for Setting panels active. I just wanted to show you that simply adding a Trigger makes my UI not work properly.
How can I fix this?
Hey :) I am trying to use triggers and actions to implement a tree cutting system. I have no issues adding the trigger and actions to a tree prefab; however, when I add the prefab as a unity terrain tree, it no longer works after painting the trees onto the terrain. Do triggers and actions not work on terrain trees? thanks.
I followed this bullet time example tutorial, unfortunately, I didn't find any Action about "Impulse Force" in physics genre, where is it? Is there any alternative way to do similar function like impulse force?
If I create a blank Unity Project (without Game Creator)
Then create a simple 'Canvas' with a few 'Buttons'
I can easily use my GamePad to navigate my simple UI.
All works as expected: Standalone Input Module, Button Script Navigation etc...
Now if I create a 'New Project' >>> then add 'Game Creator' >>> then create the same UI... My GamePad will not work.
I tried everything: Navigation = Explicit, First Selected, Creating custom AXIS in the input manager just for UI... then updating the Standalone Input Module in Event System with my custom inputs....
Why does Game Creator not work with GamePad UI the way Standard Unity does? and how can I fix this?
When I say GamePad I am referring to a Controller or Joystick....
Customer support service by UserEcho