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This a place to ask questions, discuss ideas and report bugs. Please, provide your Unity and Game Creator versions as well as clear reproduction steps when opening a topic and full console logs.

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Answered

Game Creator 1.1.9 Update is not working on Unity 2018 LTS version

Mirabel 1 month ago in Game Creator updated 1 month ago 2

Hi,


I tried updating Game Creator with the latest Patch (1.1.9) but I can't install it on my 2018 LTS Unity version :( .

It asks for the 2019.4 version. It has an important fix for the camera wall clip I really need. Can it also be  installed on 2018 LTS? 

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Camera follow motor + orbit function

ProfeCuervo 1 month ago in Game Creator updated 1 month ago 2

Hello everyone. I've already asked Marti and he answered is not possible right now but encourage me to ask in this forum, so maybe someone is interested in developing it or there's a workaround.

As the header suggest, I need a follow camera motor view with the possibility to orbit 'only' around the Y axis of the player as you move the mouse horizontally. I've tried with the adventure camera motor because is the only one that lets you orbit but I can´t manipule the initial angle around X axis so that it keeps locked at that specific angle (max pitch) and only orbits around Y axis of the player as you move the mouse horizontally as mentioned earlier.

Thanks in advance and sorry for my english.

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Answered

Tranfser module data to new unity project

Aeon FitzGerald 1 month ago in Game Creator updated by Marti (Lead Developer) 1 month ago 1

How can i transfer all GC and module data to a new unity project so my settings are the same? 

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Answered

Button click does not work

Noah McMoney 1 month ago in Game Creator updated by Marti (Lead Developer) 1 month ago 4

So when I put the trigger for button click, I can click anywhere on the screen and it does it’s action.

I do, when mouse clicked left do action, and I make the trigger a component for the button and the action a child of the button.


what am I doing wrong?

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Answered

avoiding player

q8m.alsubaie 1 month ago in Game Creator updated by Marti (Lead Developer) 1 month ago 1

how do i make enemies run away or avoid the player? I want to make it so when the player gets near a certain enemy that enemy runs away. Is there a way to make the enemies stay a certain distance away from the player without the use of markers.

can i make him run away from the player the same way there is an action to follow him?

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Under review

(Possible Bug?) (UI Navigation with Keyboard & GamePad) (Does not work once I add a Trigger)(??)

robsdroid215 1 month ago in Game Creator updated 1 month ago 4

Once I add a trigger I can no longer navigate my UI Buttons with Keyboard or GamePad.

My Steps.

- Create new Unity Project (2019.4.1f1)
- Import Game Creator module

- Add a Canvas (Right Click > UI > Canvas)

- Add x3 Buttons (Right Click > UI > Button)

(I do not use Right Click > Game Creator > UI > Button..... as Keyboard or GamePad will not work)

-  Set first Button as Active in Event System

So at this point My Mouse, Keyboard, and GamePad can successfully navigate my 3 buttons 

Now if I simply add a trigger (Right Click > Game Creator > Trigger)

If I hit play... my Keyboard and GamePad will no longer navigate my buttons

Even if I use the mouse to FOCUS on the buttons the Keyboard or Gamepad do not work.

What am I doing wrong?

Note for this example I did not configure the trigger. I have a basic understanding of Triggers and Conditions for Setting panels active. I just wanted to show you that simply adding a Trigger makes my UI not work properly.

How can I fix this? 

Please Advise....

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Answered

My character has no head

Noah McMoney 1 month ago in Game Creator updated by Marti (Lead Developer) 1 month ago 2

image.jpg 

My character has no head, how do I fix?

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Answered

Adding Triggers and Actions to Terrain Trees?

brolol.404 1 month ago in Game Creator updated by Marti (Lead Developer) 1 month ago 1

Hey :) I am trying to use triggers and actions to implement a tree cutting system. I have no issues adding the trigger and actions to a tree prefab; however, when I add the prefab as a unity terrain tree, it no longer works after painting the trees onto the terrain. Do triggers and actions not work on terrain trees? thanks.

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Answered

Where is impulse force action? Is this a abandoned tutorial?

Taoistboyz 1 month ago in Game Creator updated by Marti (Lead Developer) 1 month ago 2

https://www.youtube.com/watch?v=MKcbudle948

I followed this bullet time example tutorial, unfortunately, I didn't find any Action about "Impulse Force" in physics genre, where is it? Is there any alternative way to do similar function like impulse force?

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Answered

UI GamePad Navigation Stops working With Game Creator (Works without GC)

robsdroid215 1 month ago in Game Creator updated 1 month ago 3

If I create a blank Unity Project (without Game Creator) 

Then create a simple 'Canvas' with a few 'Buttons'

I can easily use my GamePad to navigate my simple UI.

All works as expected: Standalone Input Module, Button Script Navigation etc...

Now if I create a 'New Project' >>> then add 'Game Creator' >>> then create the same UI... My GamePad will not work.

I tried everything: Navigation = Explicit, First Selected, Creating custom AXIS in the input manager just for UI... then updating the Standalone Input Module in Event System with my custom inputs....


Why does Game Creator not work with GamePad UI the way Standard Unity does? and how can I fix this?

When I say GamePad I am referring to a Controller or Joystick....