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This a place to ask questions, discuss ideas and report bugs. Please, provide your Unity and Game Creator versions as well as clear reproduction steps when opening a topic and full console logs.
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I would like to know if there is a plan to make longer tutorials showing most of the tools and best practice of game creator. I saw in most of your youtube videos and your documentation, but still I am lost when it come to know how to make a game. It is really missing a 1 long tutorial putting everything in place.
This could introduce some modules as well.
You could check "adventure game creator" as reference
, it has 4 tutorials that are from 1 to 2 hours lenght.
After you follow those tutorials, you start to really understand how to use the beast.
Instead of being lost, because you don't even know the possibilities of the asset.
You don't have to make it super awesome, just showing step by step how to make a simple game mechanic using most of the features of game creator.
I know it take time, but it is also a really good way to attract new users.
Have a great day!
Almost all value fields already do this, but allowing the use of variables for every value field on every action/condition/trigger increases the versatility of GameCreator exponentially for every field changed in this manner.
As mentioned, you already seem to do this pretty much all the time, but just making it a rule that is always followed on future actions/conditions/triggers would add a nice consistency.
Thus far, every time I run into a problem that requires a custom action, it has been because of this issue.
Examples of Actions that only allow static fields:
All Vector3 related Actions - none of them seem to let you set individual values of XYZ from variables
Random Value - min/max values are static fields
Wait - wait time is a static field
Examples of Triggers that only allow static fields:
On Player Stay Timeout - (duration is a static field)
All On Hold related Triggers - (hold durations are a static field)
This is the reason why I try to answer a lot of questions here.
I too am learning Game Creator / Unity and the best way to learn is read somebody’s question and try and find the answer yourself. If you succeed you help others and yourself in engraving that information into your brain. Try everything in small steps and don’t try making your epic game before you know how to use your tools.
Don’t be scared of posting something wrong or not working as there will be enough people out there to correct you. Trying is everything; it is just like learning a language as when you start people will laugh when you make silly little mistakes. But you will learn the language if you don’t take criticism personally. Everybody is grateful for any kind of suggestions and help.
Making mistakes means you are learning.
I wish everybody and Marti a great day or evening depending on where you are on this planet.
I just purchased GameCreator with Shooter module. I feel quite impressed.
There's any plan to make it able to work with Playmaker?
It would make it the definitivie "non code" tool, as it main flaw I feel comes with the minutia and being able "to do what you want to do" witout code.
Great tool! Lets see where we can go with it :)
New game ideas using a 2.3D Controller (not a 2.5D)
What is a 2.3D controller?
- I have just invented that name. Think about an oculus Quest looking at a 2D platformer but also turning corners and your camera following in the 3D world. Yes 2d, 2.5d and 3d all in one. The 2d actually turns into 3d
If you are interested in such a controller , then vote this post up and I will make a video showing exactly what a 2.3D controller is and maybe the guys and girls at Game Creator can build it in a future version. Think about multi-storey levels.
10 votes up and I’ll make the video
Hi everyone! This is the first Game Creator support topic. Feel free to ask your questions here, but remember to search for them beforehand. Some user might have had the same question as you and may already be resolved.
As for rules, just use common sense. Help us help you providing clear reproduction steps and screenshots, as well as provide us with the Unity and Game Creator versions you're using.
Cheers and happy game making!
Just some friendly advice, take it or leave it. You have the Game Creator icon on all of the asset store icons (Shoot, Stats, Behavior, etc) so that it is obvious to the customer what belongs to Game Creator, but this is not the case for the in-Unity store icons. So come time to download/import, it isn't immediately obvious which assets go along with GC. Some example images below.
Action Transform no Variable selection for rotation or scale, only for position.
I have no way to have an object constantly rotating to another Vector3
There should be a choice x float ., y float. z float also from variables and also a whole Vector3 from variables if you want.,
As the title explains,
Will current users get free upgrades?
I acknowledge you have to make money
But if people invest in version 1, then version 2 should be a free upgrade. Version 3 I would pay for again if I think V1 and V2 was worth it. As like people who buy then V2 get V3 Free but pay for V4 and so on.
You need to keep your customer base and like some unity authors they just try to pull money for each version and they lose and in the end they deprecate their asset. I know, I have loads of them.
But all of your assets / plug-ins are extremely good and no I have not yet given a review but soon for all of your assets and some very good 3rd party assets like photon and UI components..
Today I just purchase Inventory and Ui components. I am happy but you really need to get some better examples and definitely more getting started and use case scenarios like step-by-step (this is how we will build…….), and they should be spoken YouTube videos (narrated).
I am planning to make GC and module tutorials for YouTube but I have decided to keep back as I here from newer 2.0 versions will be coming.
So if you want to have YouTube spoken tutorials quicker then send me your Betas.
Keep up your dam good work. This is Amazing stuff.
I need to check if my Character state is different from the default one. (I'm talking about the animation)
in particular, this things is needed 'cause when he draw/wield a weapon, he have to assume a position and when he sheath the weapon, he have to change state and also run some actions.
Also, because of many different States, i need to use != from default instead of ==
About that, from time to time I fill the need of != operator 😅
Anyway, I think that I could workaround it, but having that kind of Condition would be awesome ☝😁👍
The idea would be using a boolean or an integer Local Variable to know at which "state" your character is; having a sheathed weapon, holding a hammer, holding a sword, etc...
However, you mention you miss having more "different" comparators instead of equals. Every time this happens, would you mind dropping them in this topic? I can easily add them :-)
PS: How did you add emojis to your text? I thought it wasn't possible to UserEcho!
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