Welcome to the Game Creator support forum!
This a place to ask questions, discuss ideas and report bugs. Please, provide your Unity and Game Creator versions as well as clear reproduction steps when opening a topic and full console logs.
Hi everyone! This is the first Game Creator support topic. Feel free to ask your questions here, but remember to search for them beforehand. Some user might have had the same question as you and may already be resolved.
As for rules, just use common sense. Help us help you providing clear reproduction steps and screenshots, as well as provide us with the Unity and Game Creator versions you're using.
Cheers and happy game making!
I would like to know if there is a plan to make longer tutorials showing most of the tools and best practice of game creator. I saw in most of your youtube videos and your documentation, but still I am lost when it come to know how to make a game. It is really missing a 1 long tutorial putting everything in place.
This could introduce some modules as well.
You could check "adventure game creator" as reference
, it has 4 tutorials that are from 1 to 2 hours lenght.
After you follow those tutorials, you start to really understand how to use the beast.
Instead of being lost, because you don't even know the possibilities of the asset.
You don't have to make it super awesome, just showing step by step how to make a simple game mechanic using most of the features of game creator.
I know it take time, but it is also a really good way to attract new users.
Have a great day!
As the title explains,
Will current users get free upgrades?
I acknowledge you have to make money
But if people invest in version 1, then version 2 should be a free upgrade. Version 3 I would pay for again if I think V1 and V2 was worth it. As like people who buy then V2 get V3 Free but pay for V4 and so on.
You need to keep your customer base and like some unity authors they just try to pull money for each version and they lose and in the end they deprecate their asset. I know, I have loads of them.
But all of your assets / plug-ins are extremely good and no I have not yet given a review but soon for all of your assets and some very good 3rd party assets like photon and UI components..
Today I just purchase Inventory and Ui components. I am happy but you really need to get some better examples and definitely more getting started and use case scenarios like step-by-step (this is how we will build…….), and they should be spoken YouTube videos (narrated).
I am planning to make GC and module tutorials for YouTube but I have decided to keep back as I here from newer 2.0 versions will be coming.
So if you want to have YouTube spoken tutorials quicker then send me your Betas.
Keep up your dam good work. This is Amazing stuff.
I just purchased GameCreator with Shooter module. I feel quite impressed.
There's any plan to make it able to work with Playmaker?
It would make it the definitivie "non code" tool, as it main flaw I feel comes with the minutia and being able "to do what you want to do" witout code.
Great tool! Lets see where we can go with it :)
I need to check if my Character state is different from the default one. (I'm talking about the animation)
in particular, this things is needed 'cause when he draw/wield a weapon, he have to assume a position and when he sheath the weapon, he have to change state and also run some actions.
Also, because of many different States, i need to use != from default instead of ==
About that, from time to time I fill the need of != operator 😅
Anyway, I think that I could workaround it, but having that kind of Condition would be awesome ☝😁👍
The idea would be using a boolean or an integer Local Variable to know at which "state" your character is; having a sheathed weapon, holding a hammer, holding a sword, etc...
However, you mention you miss having more "different" comparators instead of equals. Every time this happens, would you mind dropping them in this topic? I can easily add them :-)
PS: How did you add emojis to your text? I thought it wasn't possible to UserEcho!
I might just be lazy, but I think having demo scenes with everything set up will help a lot. You'd be able to test the limits of the asset yourself, and it'll allow newcomers to learn quicker and ask lesser questions. And letting people play the demo scenes on your website would also help the asset grow. So far I haven't seen any demo scenes that really shows what GC is capable of, and I'm having a hard time exploring that myself.
For example, you can make a Survival Preset. This could make use of Stats and Inventory (note that I am taking into consideration those that don't have a particular module, and won't have access to that demo scene, but I think Stats and Inventory are the fundamentals of a survival game). And don't just use a bit of each. Try to make the most use of every module. Then you can make an Adventure Preset which makes use of Dialogue and Quest. Then "Run and Gun" with Shooter and Behavior. And an RTS preset, which focuses more on a different type of interaction, rather than trying to use all the modules.
A big problem I found is knowing which actions I should use to best achieve what I want. Yes, people have said to me "you have to be creative". But look, most controllers on the asset store comes with the best settings out of the box. So you know right away what you can achieve with it. Personally, I don't want to spend hours messing around with different actions, trying to get the "best settings out of the box". I want the best settings as soon as I open the box, then I can easily adjust it to my needs. Only you know the "best settings".
When will the update to 0.9.7 be available and will there been any breaking changes?
No breaking changes planned. Most changes are about squashing bugs and improving performance :-)
I've encountered a strange bug with the Player Controller. Whenever the player comes into contact
with any type of collider, the Controller either completely stops responding or it begins to behave
erratically (no movement, sliding across the terrain, etc.).
It works fine otherwise.
When installing GC in Unity 2019.2.1f1, only two error appeared and the GC toolbar didn't.
Changed GameCreatorToolbar.cs as below.
line 103: SceneView.duringSceneGui += OnPaintToolbar;
line 115: SceneView.duringSceneGui -= OnPaintToolbar;
Saved and toolbar then appeared.
onSceneGUIDelegate is obsolete. Suggest next version of GC includes this update for future compatibility.
This is the reason why I try to answer a lot of questions here.
I too am learning Game Creator / Unity and the best way to learn is read somebody’s question and try and find the answer yourself. If you succeed you help others and yourself in engraving that information into your brain. Try everything in small steps and don’t try making your epic game before you know how to use your tools.
Don’t be scared of posting something wrong or not working as there will be enough people out there to correct you. Trying is everything; it is just like learning a language as when you start people will laugh when you make silly little mistakes. But you will learn the language if you don’t take criticism personally. Everybody is grateful for any kind of suggestions and help.
Making mistakes means you are learning.
I wish everybody and Marti a great day or evening depending on where you are on this planet.
Customer support service by UserEcho